Not to mention they confuse quality with creativity, or don't have the ability to objectively evaluate the state of the industry. Most people will take your statement as an insult to their own tastes, and will react accordingly. ![]() It's too escapist.īut alas, OP you fucked yourself over with your initial complaints. Virtual reality is interesting, but philosophically problematic for me, personally. ![]() It's become a bigger business, and people have figured out things such as "good" design and all sorts of Skinner-box hooks, so it's not surprising that it's not as creative anymore. The medium just seemed like an exciting venue to explore new stuff. Those were often people who came from other fields than gaming, and probably did not grow up with gaming as such. On top of that, you had many new firms entering who were captivated probably by the new possibilities of storytelling and experiences you could achieve with the technology. At the time, you had the introduction of 3D which introduced or elevated so many new genres to new heights. ![]() Well, I think we'll never get the mid to late 90s creativity in the industry ever again.
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